A DKRV Studio project

4X-style grand warfare in a torn world. Build, betray, endure — across persistent shards spanning thousands of players.

UH-001 · Chapter Zero · Building the Haven
DKRV STUDIO · EST. 2026

A small, independent studio building and playing the long game.

DKRV is a small passionate team of engineers, designers and artists in Vilnius, Lithuania, making the kind of games we want to play: long, social, occasionally cruel.

Unsafe Haven is our flagship: a 4X-style strategy game of grand warfare in a torn world. We're building it slowly, in the open, with the people in our Discord.

Founded
2026
Team
Four + Community
Project
Unsafe Haven
Status
In development
DKRV LABS · CONTRACT WORK

Bespoke high-performance cloud engineering — beyond games.

Building Unsafe Haven taught us how to make small teams ship hard things. We rent that capability out.

We take on bespoke cloud development for teams whose problems don't fit off-the-shelf infrastructure — high-throughput services, distributed state, and the kind of latency budgets where milliseconds change the product.

Most of our paid work is outside the games industry: fintech platforms that can't afford a stutter, real-time data systems running at planet scale, and proprietary backends for teams building something the cloud vendors don't have a SKU for.

  • 01 Low-latency cloud services Trading infra, edge APIs, hot paths measured in microseconds.
  • 02 Distributed & persistent backends Sharded state, real-time sync, systems that survive their first weekend.
  • 03 High-throughput data pipelines Streaming ingest, telemetry, analytics at millions of events per second.
  • 04 Platform & infra engineering Kubernetes, custom orchestration, cost & performance tuning at scale.